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Designing Artificial Intelligence for Games - Part 3
sponsored by Intel
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In this 3rd part of the Designing Artificial Intelligence for Games series, you'll learn how to give your agents higher orders of intelligence. The agents can already deal with the immediate situation they find themselves in; now you are working toward artificial intelligence (AI) that deals with broader goals and the bigger picture.
(THIS RESOURCE IS NO LONGER AVAILABLE.)
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Available Resources from Intel
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sponsored by Intel
MICROSITE -
The resources compiled here explore ways your organization can work to achieve high performance computing. Read more about boosting server performance, how you can power desktops, increasing mobility and securing client systems. These tools will provide you with information to help your organization deliver the best overall performance. Period.
Posted: 12 Nov 2009 |
Published:
12 Nov 2009
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CallCenterOps White Paper Library Copyright © 1998-2010 Bitpipe, Inc. All Rights Reserved. Designated trademarks and brands are the property of their respective owners. TechTarget · 117 Kendrick St · Needham, MA · 02494
Use of this web site constitutes acceptance of the Bitpipe Terms and Conditions and Privacy Policy. callcenterops@bitpipe.com
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